Ping
Ping was a collaborative project designed, coded, and fabricated by the creative minds of Loren Stump, Justin Almogela, and myself and presented at Maker Faire 2017 in San Mateo. We were exploring the concepts of electronics, transparent technologies, and how gaming controllers in particular have an interesting affect on people who use them. Some gaming experiences rely on a controller to give the player control and ability to play game. During the first impression and early invention of games, controllers were being subject to experimentation as well as innovation to give the player complete transparency of the separation between the player and the game. Over time these controls have gone under a science to help further immersive the player by perfection of the controller.
We decided to pay a homage to a game that is synonymous to all gamers in this modern age, the game of Pong. But, we were challenged to create this once household name of digital origin, and transform by interpreting the software into hardware. Creating the game Pong in reality, our invention Ping. Using the pulley system seen on most CNC machines as inspiration, we brainstormed and came up a way to create the Pong mechanics in our game. Introducing a paddle system helped further strengthen the one to one experience of the game which we were seeking.
Mentioned before a lot of work and testing went into the design of the controller, and we kept our promise by persevering the same style of that of classic Pong consoles of the time. The game received much praise, and allowed participates to feel at one with their controllers. Completing our goal of creating a transparent technology and further explore the dynamics of technology, gaming, and art.
Coded using Arduino IDE. The size of the Ping is 4' by 2'.
We decided to pay a homage to a game that is synonymous to all gamers in this modern age, the game of Pong. But, we were challenged to create this once household name of digital origin, and transform by interpreting the software into hardware. Creating the game Pong in reality, our invention Ping. Using the pulley system seen on most CNC machines as inspiration, we brainstormed and came up a way to create the Pong mechanics in our game. Introducing a paddle system helped further strengthen the one to one experience of the game which we were seeking.
Mentioned before a lot of work and testing went into the design of the controller, and we kept our promise by persevering the same style of that of classic Pong consoles of the time. The game received much praise, and allowed participates to feel at one with their controllers. Completing our goal of creating a transparent technology and further explore the dynamics of technology, gaming, and art.
Coded using Arduino IDE. The size of the Ping is 4' by 2'.