Café AfterlifeCafé Afterlife is a reality-bending mixed media projection installation. The work is not just a mere projection spectacle, but a conjuration of ghouls, ghosts, and spirits!
This immersive work was a collaborative project brought by the CADRE Student Organization at San Jose State University and was presented at the San Jose Hammer Theatre Día de Muertos, 2019. Inspired by the themes of Día de Muertos, the immersive visuals were projected on to the Hammer Threate's café to create a blend of the real world and the afterlife. Nov - 2019
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Vita LunaThis collaborative project was conjured by the California Summer Arts class of 2017.
Our skilled diverse group of 15 artists collectively researched, fabricated, content created, and projected everything in just 2 weeks. The inspiration for Vita Luna was the visual marvel of Europa, a frozen moon of Jupiter, whose composition is eerily similar to earth. This is what we invision life may look like on this ominous moon. Vita Luna was displayed for the general public at Fresno State University. Watch the video! July - 2017
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Virtual Landscapes
Virtual Landscapes is my solo debut as a virtual reality artist. This interactive world was developed in Unity and is made for the HTC Vive . I was determined to create an immersive experience that would showcase human dynamics in a virtual space.
Virtual Landscapes by Tyler Stannard March - 2017
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Ideas
Dylan Munson and I joined forces to create the virtual novel, Ideas. This project was experimenting the use of digital rotoscoping and storytelling. We explored the idea of the old fable doodle, coming to life and facing the digital world. Over the course of the development we used several programs such as; Adobe Premiere, After Effects, Photoshop and the Unreal game engine.
Ideas by Dylan Munson and Tyler Stannard Dec - 2017
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Cellular PaintingCellular Painting is an art creating application where the power of light allows users to create vivid drawings. Anyone with a cellphone or light source is able to create light paintings and experience a new way to use the whole body to paint.
This work was a final project displayed at Maker Faire 2017 and was available for the general public to engage and experiment with art and the medium of light. May - 2017
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Ping
Ping was a final project built on passion for gaming and the idea of technologies and how their interfaces could prove to be a transparent extension of the human body. Playing with the idea of cyborgs, gamification, and electronics.
Click the image on the left for Video. May - 2017
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Sour and Small
In collaboration with, Jamison Nguyen, Sunny Peng, Matthew Martinez, Christopher Witter ,with the digital media and music department at San Jose State. Using Max 7 with midi control input, we created an interactive game. Students and musicians alike would be tasked follow a range of difficulty melodies varying in difficulty. Inputting the correct sequence would move on to different 3D visuals and soundscapes.
Click the image on the left for Video. May - 2016
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Virtual Gallery
With my passion of game development, I wanted to explore the ideas of immersive virtual spaces. I challenged myself to create a virtual portfolio in the Unity game engine, where players could access my virtual portfolio anywhere with computer and internet access during the project. I am interested in global access ability and I believe this can be achieved with games.
Nov - 2015
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